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Clock face We’ll begin with a basic clock design has a round face, with simple hours, minutes and seconds hands. If you are very sharp-eyed, you might be able to even make out the minute hand moving. It would take an hour for it to complete a rotation, and twelve hours for the hour hand to complete it’s circuit. The second hand takes 60 seconds, so it easier to notice. Adding steps We can make the hands behave more like a normal clock by having the second hand move around the clock in 60 separate movements. A simple way to achieve this is using the steps timing function. The animation property for each hand then becomes. Aligning second and minute hands We need to make sure that the minute hand moves when the second hand hits the twelve o’clock position. When the clock is first drawn on screen there is less than one minute before the minute hand needs to move. To allow for this, we can calculate how long until this first minute ends and manually nudge the hand along. 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(See also: ) Your first property will consumer lot of your time as you learn the ins and outs of being a landlord. Think of it as another part-time job. Do you have the time? ![]() Pay Down Debt First Savvy investors might carry debt as part of their investment, but the average person should avoid debt. If you have, unpaid medical bills or have children who will soon attend college, purchasing a may not be the right move at this time. Get the Down Payment Investment properties generally require a larger than owner-occupied properties, so they have more stringent approval requirements. The 3 percent you put down on the home you currently live in isn’t going to work for an. You will need at least 20 percent, given that isn’t available on rental properties. Beware of Higher Interest Rates The cost of borrowing money might be cheap right now, but the on an investment property will be higher than traditional mortgage interest rates. Remember, you need a mortgage payment that’s low enough so that it won’t eat into your monthly profits too significantly. ![]() More news for Property Investor. Investing in real estate is appealing. But there's a right way to go about it -- and a wrong way. Here are 10 mistakes real estate investors should avoid. Calculate Your Margins Wall Street firms that buy distressed properties aim for 5 percent to 7 percent returns because they have to pay a staff. Individuals should set a goal of 10 percent. Estimate maintenance costs at 1 percent of the property value annually. Other costs include insurance, possible, and monthly expenses such as pest control and landscaping. (See also: ) 6. Don’t Buy a Fixer-Upper It’s tempting to look for the house that you can get at a bargain and flip it into a rental property. But if this is your first property, that’s probably a bad idea. 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Some experts recommend starting with a $150,000 home. Find the Right Location Look for low property taxes, a decent school district, a neighborhood with low crime rates, an area with a growing and plenty of like parks, malls, restaurants and movie theaters. Find Meetups about Real Estate Investors and meet people in your local community who share your interests. Apr 21, 2016. Thinking about investing in and working towards a portfolio of properties? Here's a few tips to get you in the right head space and get off on the right foot. Nov 17, 2017. Real estate has produced many of the world's wealthy people, so there are plenty of reasons to think that property is a sound investment. But like any investment, it's better to be well-versed before diving in with hundreds of thousands of dollars. Arm yourself with the information below before starting a new. (See also: ) The Bottom Line Keep your expectations realistic. Like any investment, a rental property isn’t going to produce a large monthly paycheck for a while and picking the wrong property could be a catastrophic mistake. Consider working with an experienced partner on your first property or rent out your own home to test your landlord abilities. Tip one: the first step isn’t related to either the investment or even the property itself, says Michael Beresford, director of investment services at property investment firm OpenCorp. Remember to interview your mortgage broker. Photo: Michelle Smith “That’s a common mistake that people make,” says Beresford. “A lot of them have that wonderful motivation to get started and begin that journey, but typically what that means is an emotional or an impulsive purchase on a weekend at an auction without having done the due diligence around their own situation.” He recommends first getting an understanding why investment is important to you. Work out what you want your property portfolio to achieve, and then add the hard numbers around that. “You want to make sure the properties you buy as investment shouldn’t be properties you would like to live in – they’re purely vehicles to be able to get you the financial outcome that you want,” says Beresford. “So really being clear on what the end looks like and what good looks like in terms of how much you want is the key first step and then shortly thereafter, understanding what’s actually possible from a borrowing perspective.” Older investors with smaller mortgages or those with children wanting to enter the property market would be happier to see prices drop, experts say. Photo: Chris Hopkins Finding a mortgage broker with experience in helping investors is crucial. Ask for referrals, do some online research or read industry publications. “Then basically interview them to find out what their client base looks like, what are the kind of loans they set up and then how they would recommend setting up an investment structure,” says Beresford. If the first broker you go to gives you a knockback, don’t be prepared to take that as gospel, says Beresford. Ian Hosking Richards, the CEO of Rocket Property Group, says many first-time investors may have concerns, such as interest rates rising or a future tenant trashing the place. But those are usually minor issues for experienced investors who know how to mitigate the risks, he says. You’re more likely to overspend on a property you’re emotional about. Photo: Supplied “The worst case scenario rarely eventuates. If you do nothing you will probably work for a dog for 40-plus years and end up with little, so I think that Australians should be driven more by the fear of ending up without enough money, rather than the fear of making a mistake.” Richards says a decent mortgage broker will be able to tell you of the steps needed to qualify for a loan. From there, you can work out your own timeframe. “I would always recommend a pre-qualification rather than a pre-approval, as this does not result in a credit enquiry on your file, and allows the broker a degree of flexibility, so when a suitable security property is found, the right lender can be found,” he says. So, do you need to earn big bucks to become a property investor? Not at all, says Beresford. “Some of the most successful investors that we’ve dealt with have just been really diligent and stayed focused on what they want to achieve. 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By Email - SEMI-AUTOMATIC PROCESS Complete the following form and we'll send you an email, every time a new version of Professional Vista Software Icons is launched. ![]() ![]() ![]() ![]() The series' logo, an orange, is a prominent symbol throughout the series (1998–present) (1999–2001) (1998–2003) (2004–present) Platforms Platform of origin Windows November 19, 1998 October 10, 2007 Half-Life (stylized HλLF-LIFE) is a series of developed and published. The major installments feature protagonist, a theoretical physicist who battles an alien invasion. Two of these games, and, are full-length titles, while two more, and, are shorter,. A third episode, Half-Life 2: Episode Three, was scheduled for release by Christmas 2007, but is now described as. The first game in the, set in the same universe as Half-Life, was released in 2007. Contents • • • • • • • • • • • • • • Series overview [ ], the first game in the series, takes place at the fictional in circa the turn of the 21st century., a, is involved in an experiment that accidentally creates a dimensional rift to a trans-dimensional world called, causing to swarm the facility and kill the staff. As Freeman and the survivors try to flee, a military unit is brought in to contain the situation, including killing those that try to escape. Freeman ultimately makes his way to Xen and eliminates the alien 'leader,' the Nihilanth, but then is confronted by the, who places Freeman into. Follows military soldier as he helps to quell another alien invasion within the Black Mesa facility. Within, Black Mesa security worker works to escape from the facility with and two other scientists. Starts about twenty years following the first game. With the death of the Nihilanth, the Black Mesa dimensional rift grew out of control, creating portal storms across Earth and further spread of alien creatures. These drew the attention of the technically-advanced alien force called the that conquered Earth within seven hours, subjugating humanity to its control through mind-controlling transmissions that suppress their urge to fight back. Surviving humans now are forced to live in former cities converted to internment camps and patrolled by the Combine and humans that have allied with them. G-Man wakes Freeman up to this new world, sending him to. Freeman quickly regroups with members of the human resistance including former Black Mesa workers Barney Calhoun,, and along with Eli's daughter and her robotic pet. Freeman is targeted as a threat by the Combine, but with his allies' help along with that of the alien species, Freeman and Alyx are able make his way into the Citadel, a gigantic tower in City 17 from which the Combine operate and send out their mind-controlling transmissions. They confront, the human spokesman for the Combine, and attempt to destroy the Citadel by initiating the destruction of its. Within, the destruction of the Citadel's reactor has started a chain reaction that will take all of City 17 with it. Aided in part by the G-Man and the Vortigaunt, Freeman and Alyx escape the primary explosions and work to try to slow the reaction, giving the surviving humans the time needed to escape the city. However, they find that the Combine are attempting to accelerate the process, in part to alert the off-world Combine forces to their plight. Freeman and his allies safely make their way out of City 17 in time. In, the massive explosion has created a superportal which could allow the full Combine force onto Earth. G-Man provides Freeman with the appropriate information on how to close the portal, as well as the location of the Borealis, a ship used by used to test humanity's own version of. Freeman and his allies help to secure safety for the human survivors from City 17, and launch a satellite to shut down the superportal in time. Just as they are about to set off to locate the Borealis, a appears and kills Eli, leaving Alyx in tears. Games [ ] Timeline of release years 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 The Half-Life series includes a core set of titles which carry the main storyline. ![]() These games were released in chronological order, either portraying the events of one game from the perspective of a different character, or following on from the events that are depicted in the previous title. As of May 2010, the main series consists of the original video game and its sequel, as well as three expansion packs and two. A third episodic game remains in development. In addition, several spin-off titles have been released. These vary in nature, consisting of an,, and a series of. The original game and its expansions all use Valve's, a heavily modified engine. ![]() The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources. Yeah, I dunno what the deal is w/ new vegas. Half-life complete was 75% on christmas even for 9.99. Fallout new vegas was 75% off during the summer sale but wasn't on sale during the autmn sale. So that might be a toss up. I think everything that has been on sale the last few days have been repeats so I. ![]() The later games accompanying the sequel all use Valve's proprietary engine. Half-Life [ ] is the first game in the series, and was the debut title of Valve Software. First released on November 19, 1998, Half-Life follows, a theoretical physicist, after the accidentally causes a dimensional rift which allows the facility to be invaded by aliens. ![]() Freeman consequently attempts to survive the slaughter and resolve the situation. The game was originally published by and released for, although would later the game to in 2001. Valve themselves later converted the game to use their Source engine. Half-Life received critical acclaim upon release, critics hailing its overall presentation and numerous. The game won over 50 Game of the Year awards and its gameplay has influenced for years to come. Half-Life has since been regarded as one of the greatest games of all time. Half-Life was followed by an,, on November 1, 1999. Unlike Half-Life, Opposing Force was developed by Gearbox Software, although it was still published by Sierra Studios. Opposing Force was first announced as a mission pack for Half-Life in April 1999, and was released for the Windows version of the game. The player no longer assumes the role of Gordon Freeman, but rather sees the later events of the first game from the perspective of a corporal,. Shephard is initially assigned to cover up the events at Black Mesa, but is soon left isolated and has to fight to survive against a new group of alien invaders and units. Opposing Force was received favorably by critics, many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre. The game won the Computer Game of the Year of 2000 from the. Gearbox went on to develop, Half-Life 's second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as an add-on for a port of Half-Life; however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001. Blue Shift puts the player in the position of, a security guard working at Black Mesa. The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series. Critics gave Blue Shift a mixed but favorable reception, praising the game's atmosphere and the inclusion of the High Definition pack, but criticizing the otherwise lack of new content and short length of the story. The third and final expansion for Half-Life was. The game was again developed by Gearbox and published by Sierra. However, unlike previous titles, Decay is only available with the PlayStation 2 version of Half-Life. Decay is unique within the Half-Life series as the only —two players must work together to progress through the game. Decay focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it. Released on November 14, 2001, Decay received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience. An unofficial Windows port of the game was released in September 2008. Half-Life 2 [ ] On November 16, 2004, Valve released. The game had a six-year development cycle, which saw several delays and the leak of the game's source code. Half-Life 2 returns the player to the role of Gordon Freeman. Set twenty years after the original game, Earth has been occupied by the, a race that exploited the events of the first game to invade. The G-Man inserts Freeman into in to combat the Combine occupation. Half-Life 2 garnered near-unanimous positive reviews and received critical acclaim much like its predecessor, winning over 35 Game of the Year awards for 2004. Considered, the game has been critically praised for its advances in,,,,, and. Half-Life 2 was the first title to use Valve's content delivery system, a system that eventually led to Valve falling out with publisher. On October 27, 2005, Valve released, a short episode demonstrating. Consisting of a single map, Lost Coast was based on a cut segment of Half-Life 2. The player, as Freeman, climbs a cliff to destroy a Combine artillery launcher in a monastery. Half-Life 2 episodes [ ] In May 2006, Valve announced a trilogy of that would continue the Half-Life 2 story. In a 2006 interview, Newell said that the episodic approach was chosen so Valve could release products more quickly after the six year-development of Half-Life 2. Newell said he considered the trilogy to be the first part of Half-Life 3. Is set around City 17 after the events of the original game, in which Freeman and must attempt to escape after a reactor core they damaged at the end of Half-Life 2 threatens to destroy City 17. It was released on June 1, 2006, and introduced several new graphical effects including new lighting features and more advanced. Episode One received a generally positive critical reaction, although the game's short length was a point of common criticism. Was released for Windows,, and on October 10, 2007 as part of, which also includes the games,, Half-Life 2, and Episode One. The Orange Box was distributed digitally on Steam and at retail by Electronic Arts. Continuing Valve's strategy of orienting each episode around a theme or set of technologies, Episode Two focuses on expansive environments, travel and less linear play. As Gordon Freeman, the player travels with Alyx Vance from the ruins of City 17 into the surrounding countryside, pursued by Combine forces. Episode Two 's new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1, the short length of the game was again a point of criticism. Future and cancelled games [ ] Half-Life 2: Episode Three concept art surfaced in 2008. Valve reportedly worked with and was working on a deaf character. Valve released very little information about Episode Three in the following years; though Valve still discussed Half-Life, there was no clarity on whether Episode Three would be coming, whether Valve was instead planning Half-Life 3, or if Valve had forgone the property to better support the popular. In a March 2010 interview, Newell spoke of 'broadening the emotional palette' of the series, and how the next Half-Life game may return to 'genuinely scaring the player'. In a 2011 interview with Develop magazine, Newell said: 'We went through the episodes phase, and now we’re going towards shorter and even shorter cycles. For me, ‘entertainment as a service’ is a clear distillation of the episodic content model.' By 2011, Episode Three had still not emerged and was being described as. Return to Ravenholm, sometimes referred to as Half-Life 2: Episode Four, was under development by before its cancellation. The episode would have featured the Half-Life location, a town infested with and. As it was set before the end of Half-Life 2: Episode Two, Valve felt it was constrained creatively. Another abandoned episode was under development by, a studio led. Spector said that the episode would have shown how Ravenholm became the town seen in Half-Life 2, allowing them to feature more of the character of; images of this setting in their game appeared in early 2017. The game included a 'magnet gun', which fired projectiles that would magnetize the metal surface they contract, drawing objects and enemies towards it, and would have been used both for combat and puzzles. Junction Point worked on it for a year, producing enough content to demonstrate one section of the game, and a that demonstrated the mechanics of the magnet gun. Valve became uninterested in the project, and Spector dropped it in favour of Disney's. In a 2015 interview with, Newell said that due to Valve's management-free structure, the company would only develop 'a super classic kind of product' if a large number of employees began working on it together. He said this was unlikely as they would need to heed the lessons learned in supporting. In 2016 and 2017, three key writers for the Half-Life and Portal series,,, and, left Valve. Journalists took this, coupled with the commitment Valve was making to supporting, Counter-Strike and Steam, as an indicator that the Half-Life series was no longer in development. On August 24, 2017, Laidlaw posted a short story, 'Epistle 3', on his website. Laidlaw described the story as a '. [a] snapshot of a dream I had many years ago', and many journalists interpreted it as a summary of what could have been the plot for Half-Life 2: Episode Three. The story features characters with names similar to Half-Life characters, such as 'Gertie Fremont' in place of Gordon Freeman. Substituting the characters with their Half-Life counterparts, the story sees Freeman and his allies travel to the Arctic to board the Borealis, a ship that travels erratically through time and space, where they 'confront myriad versions' of themselves. They rig the ship to travel to the heart of the Combine empire and self-destruct, but Gordon realizes the explosion is not sufficient to destroy the Combine's. Alyx is taken by the G-Man and Gordon is rescued by the Vortigaunts. After Laidlaw published the story, some players for Dota 2 on Steam, believing that Valve had forgone the Half-Life series in favor of Dota 2. Related games [ ] Portal series [ ]. Main article: The series, which takes place in the same universe as the Half-Life games, is a series of developed by Valve Corporation. The first game in the series,, was initially released alongside Episode Two in on October 10, 2007. The player controls a test subject named Chell as she moves through the laboratories of Black Mesa's primary rival,, completing various tests with a device that allows her to create linked portals in physical space. In the later stages of the game, the player battles, a corrupt artificial intelligence computer that monitors her every move. The game is the spiritual successor to, with many of the same team members working on the game. Portal has been acclaimed as one of the most original games in 2007, receiving praise for its unique gameplay and darkly humorous story. An expansion was released on October 22, 2008, and its sequel,, was released on April 19, 2011. Third-party games [ ] The success of the Half-Life series has spurred the creation of several spin-off games for Half-Life 2. Is a developed by, and was released over Valve's Steam online delivery system on May 16, 2004, as a promotional game for the then-upcoming Half-Life 2. The developer has since gone, but the game itself can still be installed via a direct link to Steam, despite not being listed in the store. Codename: Gordon was well received by reviewers and the public, and attracted over 600,000 players in the first three weeks after its release. Reviewers praised the game for its gameplay and unique dialog style, but also criticized it for its improper optimization, and lack of opponent variety. Characters from Half-Life have appeared in other titles., a special edition of bundled with the PC version of features levels based on Half-Life 2, and Portal. The headcrab is also an unlockable character in when bought on Steam. The Headcrab also appeared in an April Fools event in the MMO as an event item along with the Crowbar, possibly due to the game being created on the Source Engine as well. In the game there is a playable character (after the addition of a ), which closely resembles the original zombie from the Half-Life universe, equipped with a crowbar. Gordon also appears in Renegade Ops and the headcrab is available as a pet in Torchlight 2., a fan remake of the original Half-Life using the Source engine, entered development in 2005 and was released as a free download on September 14, 2012. The free 2007 Source SDK base is needed to run this version of the game. A standalone version of Black Mesa was made available for purchase via on May 5, 2015, having been among the first ten titles whose release on the platform was approved using Valve's service. Development [ ]. Valve's co-founder (right) with marketing director Doug Lombardi in 2007. The company behind the Half-Life series,, was founded in 1996 in by former employees and. Valve began working on the first game of the series soon after the company's formation, and settled on a concept for a horror-themed 3D, using the as licensed. The game was a hit at the 1997 convention, where its animation system and were demonstrated. The game's success led to its first expansion pack, Half-Life: Opposing Force, which was developed by, a then-new company based in,, and announced on April 15, 1999. Gearbox founder said in an interview that he believed Valve gave them the opportunity to produce a sequel to Half-Life to allow Valve to focus on future titles. The game was demonstrated at the 1999 E3 convention, where new locations, characters, and the story were revealed. The second Half-Life expansion pack, Half-Life: Blue Shift, was again developed by Gearbox Software and announced by its publisher,, on August 30, 2000. Sierra intended to release Blue Shift for the, and it was set to include higher detail models and textures that were double the of the models from Half-Life. However, after several months of delays, Sierra terminated development on the Dreamcast version of Blue Shift on June 16, 2001, and the company instead released Blue Shift for the PC on June 12, 2001. Afterward, Gearbox began working on a Half-Life game for the PlayStation 2. The game, titled Decay, was showcased at, where Gearbox demonstrated the game's use of new model sets, which were around twice as detailed as those in Blue Shift. For several years, Valve secretly worked on the sequel to the original Half-Life, titled Half-Life 2. For the game, Valve developed a new called the, which handles the game's visual, audio, and elements. The Source engine comes packaged with a heavily modified version of the that allows for an extra dimension of interactivity in both single-player and online environments. In the trilogy of episodic games that followed Half-Life 2, Valve made minor tweaks to the game's engine. In Half-Life 2: Episode One, Valve modified Alyx's AI to allow her to react to the player's actions because of her significant involvement in the game. The game runs on an upgraded version of Valve's proprietary, and features both the engine's advanced lighting effects, and a new version of its technology. Film [ ] On February 6, 2013, while speaking at the 2013 about storytelling in games and film, and Gabe Newell announced that they had plans for a game and a film collaboration. Abrams said, 'There's an idea we have for a game that we'd like to work with Valve on,' while Newell said, 'We're going to figure out if we can make a Portal movie or Half-Life movie together'. In an interview in March 2016, Abrams stated that while he has been working on many other projects since, he still has plans to direct these films in the future, with both films in the writing stage. Cultural influence and reception [ ] A short film based upon Half-Life, titled Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the and discover what was happening there. In early 2009, the Purchase Brothers, a -based film company, released a five-minute film based on Half-Life 2: Episode One,. The film combines live-action footage with 3D animation created using the. It was well received by Valve. On August 25, 2010 they released a nearly 15-minute long sequel. In late 2010 a trailer for a Half-Life inspired independent short film entitled Beyond Black Mesa was released. Directed by Brian Curtin, it follows the character. The full short film was released online on January 21, 2011. References [ ]. Archived from on July 25, 2008. Retrieved March 24, 2008. Retrieved October 23, 2008. Archived from on May 22, 2007. Retrieved May 26, 2009. Retrieved May 26, 2009. Retrieved November 14, 2005. • Cifaldi, Frank (September 1, 2006)... Retrieved February 16, 2009. July 25, 2005. Retrieved February 19, 2009. Retrieved November 19, 2008. April 15, 1999. Retrieved November 18, 2008. Retrieved November 18, 2008. • Wolpaw, Erik (November 24, 1999)... Retrieved November 20, 2008. • Randell, Kim (August 15, 2001)... Retrieved November 20, 2008. November 24, 2000. Archived from on December 29, 2008. Retrieved November 20, 2008. Archived from on February 20, 2009. Retrieved November 21, 2008. • Kirchgasler, Chris (July 24, 2000)... Retrieved March 31, 2016. • ^ Satterfield, Shane (June 16, 2001)... Retrieved October 26, 2008. Retrieved October 26, 2008. Retrieved October 26, 2008. Retrieved October 27, 2008. • Blevins, Tal (June 12, 2001)... Retrieved October 27, 2008. • Madigan, Jamie... Archived from on September 12, 2012. Retrieved October 27, 2008. • Kasavin, Greg (June 8, 2001)... Retrieved October 27, 2008. Retrieved October 23, 2008. • Fielder, Joe (May 17, 2001)... Retrieved October 23, 2008. • Hodgson, David... Archived from on July 9, 2008. Retrieved October 23, 2008. • Smith, Steve... Archived from on October 3, 2008. Retrieved October 24, 2008. • Radcliffe, Doug (October 15, 2001)... Retrieved October 23, 2008. • Meer, Alec (September 28, 2008).. Rock, Paper, Shotgun. Retrieved October 24, 2008. • Lee, Garnett (August 29, 2005)... Archived from on May 22, 2011. Retrieved November 20, 2008. • Accrado, Sal (October 28, 2005)... From the original on October 11, 2012. Retrieved October 17, 2008. Archived from on April 26, 2013. Retrieved November 21, 2008. May 24, 2006. Retrieved May 18, 2007. • Bramwell, Tom (June 6, 2006)... Retrieved August 28, 2017. • Ted Backman; Jeremy Bennett; Tristan Reidford (July 9, 2008).. Into the Pixel. Retrieved July 14, 2008. • Decker, Logan (July 10, 2008).. Retrieved July 14, 2008. • Chris_D (June 27, 2012).. Retrieved July 29, 2013. • McWhertor, Michael (August 7, 2009).. Retrieved August 23, 2009. • Yoon, Andrew (August 7, 2009).. Retrieved March 31, 2009. • Reilly, Jim (August 10, 2009).. Retrieved March 31, 2016. August 25, 2017. Retrieved August 28, 2017. • Brian Warmoth (March 26, 2010).. Retrieved March 28, 2010. • Rob Crossley (May 9, 2011).. • Calore, Michael (January 3, 2011).. Retrieved July 30, 2013. January 13, 2012. Archived from on January 16, 2012. Retrieved July 19, 2013. • Savage, Phil (January 15, 2013)... Retrieved July 8, 2014. • McLeand, Kirk (December 5, 2015)... Retrieved March 27, 2017. • Scott-Jones, Richard (March 27, 2017)... Retrieved March 27, 2017. • Benson, Julian (September 20, 2017)... Retrieved September 20, 2017. • Turi, Tim (April 24, 2015).. Retrieved May 19, 2015. • Lane, Rick (November 8, 2017)... Retrieved November 8, 2017. • (May 15, 2015).. Game Slice (Podcast). Retrieved August 28, 2017. • Souppouris, Aaron (May 2, 2017)... Retrieved August 28, 2017. Business Insider. Retrieved August 26, 2017. • Robertson, Adi (August 25, 2017).. Retrieved August 26, 2017. • McWhertor, Michael (August 28, 2017)... Retrieved August 28, 2017. Retrieved March 31, 2016. Steam Database. Retrieved March 31, 2016. • Doomer, Ivan.. Steam User's Forums. Archived from on May 17, 2009. Retrieved October 1, 2009. • Grayson, Nathan (May 9, 2012)... From the original on September 8, 2012. Retrieved September 22, 2012. • Senior, Tom (September 3, 2012).... From the original on September 22, 2012. Retrieved September 22, 2012. • Cobbett, Richard (September 14, 2012).... From the original on September 25, 2012. Retrieved September 22, 2012. September 11, 2012. From the original on September 18, 2012. Retrieved September 22, 2012. • Keighley, Geoffrey.. Archived from on January 16, 1999. Retrieved December 17, 2008. April 15, 1999. Retrieved December 17, 2008. Computer and Video Games. August 15, 2001. Retrieved December 17, 2008. May 25, 1999. Retrieved December 18, 2008. • Trueman, Doug (August 29, 2000).. Retrieved December 18, 2008. • Stahl, Ben (September 5, 2000)... Retrieved October 26, 2008. August 1, 2000. Retrieved October 26, 2008. September 19, 2001. Retrieved October 23, 2008. • Ajami, Amer (September 11, 2001)... Archived from on January 3, 2013. Retrieved October 23, 2008. • Fudge, James (March 25, 2004).. Retrieved September 23, 2008. • Half-Life 2: Episode One, Chapter V: Exit 17, Developers commentary (). • Bramwell, Tom (June 6, 2006)... Retrieved April 29, 2007. • Strom, Steven (March 12, 2016)... Retrieved March 12, 2016. February 17, 1999. Retrieved December 16, 2006. Planet Half-Life. March 15, 1999. Archived from on September 25, 2011. Retrieved December 16, 2006. Planet Half-Life. March 15, 1999. Archived from on May 4, 2009. Retrieved December 16, 2006. • Brown, Michael (February 17, 1999).. Archived from on May 31, 2000. Retrieved December 16, 2006. • Walker, John (February 13, 2009).. Rock, Paper Shotgun. Retrieved February 17, 2009. Valve Corporation. February 13, 2009. Retrieved May 15, 2010. • Wallace, Lewis (November 11, 2010).... Retrieved November 17, 2010. External links [ ] • at •. Amazon.com Amazon.com: LEGO The Lord of the Rings 9474 The Battle of Helm's. 350 × 350 - 46k - jpg play.google.com LEGO® The Lord of the Rings™ - Android Apps on Google Play 1200 × 900 - 1527k store.steampowered.com LEGO The Lord of the Rings on Steam 460 × 215 - 40k - jpg en.wikipedia.org Lego The Lord of the Rings (video game) - Wikipedia 256 × 307 - 114k - jpg amazon.com Amazon.com: LEGO LOTR 79008 Pirate Ship Ambush (Discontinued. 1500 × 1177 - 553k - jpg wired.com 5 Things You Didn't Know About Lego Lord of the Rings (Plus. 3186 × 3957 - 1614k - jpg amazon.com Amazon.com: LEGO Lord Of The Rings 79005 The Wizard Battle: Toys. 1500 × 1295 - 467k - jpg amazon.co.uk LEGO Lord of the Rings (Xbox 360): Amazon.co.uk: PC & Video Games 1070 × 1500 - 338k - jpg ebay.com Lego Lord of The Rings| eBay 300 × 300 - 19k - jpg amazon.com Amazon.com: LEGO Lord of the Rings 10237 Tower of Orthanc Building. 1235 × 1500 - 402k - jpg play.mob.org LEGO The lord of the rings Android apk game ᐈ LEGO The lord of. 508 × 381 - 39k - jpg amazon.com Amazon.com: LEGO LOTR 79006 The Council of Elrond: Toys & Games 1500 × 804 - 373k - jpg brickset.com The Lord of the Rings| Brickset: LEGO set guide and database 2270 × 1400 - 373k - jpg videogamesblogger.com How To Unlock All Lego Lord of the Rings Characters 640 × 325 - 62k - jpg youtube.com Top 10 Lego Lord of the Rings and The Hobbit Sets - YouTube 1280 × 720 - 187k - jpg lego.brickinstructions. Lego Lord Of The Rings Instructions, Childrens toys 782 × 595 - 201k - jpg walmart.com LEGO Lord of the Rings The Battle of Helms Deep Play Set - Walmart.com 450 × 450 - 63k - jpeg amazon.com Amazon.com: LEGO LOTR 9472 Attack on Weathertop: Toys & Games 350 × 350 - 36k - jpg collider.com LEGO LORD OF THE RINGS Character Images and Gollum Poster| Collider 1212 × 782 - 220k - jpg ign.com LEGO The Lord of the Rings - IGN 1000 × 1163 - 973k - jpg. Finally, collect one of the most instantly recognizable and iconic buildings of The Lord of the Rings™ trilogy: The Tower of Orthanc™! Build all 6 highly detailed floors filled with fascinating movie-related details including the attic, library, alchemy room, Saruman’s throne room, entrance hall and dungeon. This exclusive model stars in some of the most iconic scenes from The Lord of the Rings movies. Swoop down with the Great Eagle and rescue stranded Gandalf the Grey from his tower-top prison after his defeat at the hands of the white wizard, Saruman. Build the powerful, tree-like Ent, with poseable limbs and cool swinging arm function, then attack the Uruk-hai and Orc Pitmaster while Saruman and his servant Grima Wormtongue take refuge high in the tower. The Tower of Orthanc is a must-have model for any The Lord of the Rings collection! Includes a Great Eagle, buildable Ent figure and 5 minifigures with weapons: Saruman with kirtle outfit, Grima Wormtongue, Gandalf the Grey, an Uruk-hai and the Orc Pitmaster. ![]() LEGO, the LEGO logo, DUPLO, the DUPLO logo, BIONICLE, the BIONICLE logo, LEGENDS OF CHIMA, the LEGENDS OF CHIMA logo, DIMENSIONS, the DIMENSIONS logo, the FRIENDS logo, the Minifigure, the MINIFIGURES logo, MINDSTORMS, the MINDSTORMS EV3 logo, MIXELS, the MIXELS logo, NINJAGO, the NINJAGO logo, NEXO KNIGHTS, and the NEXO KNIGHTS logo are trademarks and/or copyrights of the LEGO Group. ©2017 the LEGO Group. ![]() All rights reserved. Use of this site signifies your agreement to the ©2017 The LEGO Group. Consumer Products and The LEGO Group announced today a partnership that awards the world's leading construction toy brand exclusive rights to develop build-and-play construction sets based on THE LORD OF THE RINGS™ trilogy and the two films based on THE HOBBIT™. The multi-year licensing agreement grants. Full list of LEGO The Lord of the Rings achievements. The game has 48 Achievements worth 1000 Gamerscore and takes around 25-30 hours to complete. ![]() All rights reserved. Use of this site signifies your agreement to the terms of use. • • • • • • • • • • Release PlayStation Vita, Nintendo 3DS, Nintendo DS •: 30 October 2012 •: 23 November 2012 PlayStation 3, Xbox 360, Microsoft Windows, Wii •: 13 November 2012 •: 23 November 2012 OS X • WW: 22 February 2013 iOS • WW: 7 November 2013 Mode(s), Lego The Lord of the Rings is a -themed developed by, that was released on,,,,,, and. The version of the game, published by, was released on 21 February 2013. Based on, the game follows the original but spoofed storylines of,, and, taking players through the epic story events, 're-imagined with the humour and endless variety of Lego play'. The game utilises music and voice acting taken from all three films of the film trilogy. Developer Traveller's Tales has stated they toned down the slapstick humour found in other. The game follows the events in the films; however, like the, some scenes from the films have been altered to become more family friendly or just provide comic relief to the player. Contents • • • • • • • • • • • • Gameplay [ ] Throughout the game, players can also collect and use numerous magical items, including the Light of Eärendil, Elven rope and a wide variety of swords, bows and other such weaponry and armor familiar to the films. New character abilities include the lighting up of dark places (Frodo, Gandalf, Radagast and Saruman) and being thrown at objects and to locations ( and Gloin). Each character has their own inventory, which usually consists of weapons and quest items. Some characters have items with abilities that are either character-exclusive or available only to a small number of characters. There is also an inventory shared by all characters, which includes all Mithril items as well as collectible items located throughout the open world and all the missions, all of which feature a large variety of weaponry and abilities. The game has a total of 18 levels (plus a bonus level upon completion), as well as a hidden ending, which is unlocked after 100% of the game is complete. Combat involves the player attacking enemies either through basic melee combos or firing projectiles, either through aiming or pressing the shoot button. However, if the player and the enemy are both using swords, they may enter a brief sword fighting sequence involving the player pressing the fight button. Throughout the game, some parts of both the story and the open world can only be traversed or completed by using special items or abilities. These abilities include fishing, shooting, collecting water, explosive, invisibility, breaking Mordor bricks, light, and jumping high. Free roam [ ] In the open world mode of the game, the player controls 2 changeable characters and is allowed to freely explore the game world, which spans the entire world of Middle-Earth minus Mirkwood and the lands south of Mordor. While players primarily travel on foot, they have the option of using Fast Travel through the Map, which transports the player to any location they've been to and allows the player to change the time of day. They also have the option to ride horses at specific locations throughout the game world. Throughout the map, there are several notable locations, including the Custom Character creator at Bag End in the Shire and the Blacksmith in Bree, who creates items using the player's Mithril Bricks and Blueprints. While in free roam, the player can unlock and buy characters by finding them throughout Middle-Earth, defeating them in battle, and then buying them for a varying number of Studs. However, for other characters, the player has to complete puzzles to find their character tokens, at which point they can be bought through the character selection screen. There are also many different side quests scattered through Middle-Earth, which usually consist of having the player find a specific item. Upon finding the item, the player is usually rewarded through Extras, which grant the player special boosts. Also scattered throughout Middle-Earth are Blueprints, Mithril Bricks, and other collectibles. Synopsis [ ] Plot [ ]. See also:,, and The game follows the storylines from The Lord of the Rings movie trilogy: The Fellowship of the Ring, The Two Towers, and The Return of the King. However, the game's developers modified the storylines to fit the events into a number of game chapters per film. Central sequences were recreated from the films, such as the Mines of scenes. Each different character has at least one special ability. The characters can also add new items and weapons to their inventory as the story advances, thus adding role-playing elements to the traditional Lego gameplay. Characters [ ] There are more than 80 playable characters, including,,, and many others to discover and unlock including, a character who appears in the books but not in the film trilogy. Unlike in the Lego The Lord of the Rings sets, the Hobbits appear barefoot like they do in the franchise. The player can also create their own characters, by travelling to and entering the Hobbit house with the green door, which is Frodo and Bilbo's house, Bag End. Development [ ] The game was not released for because Traveller's Tales, Lego, and were busy completing, which was already behind schedule. The Wii version for Europe was delayed until 30 November. The game has also been released for. It was released on 20 October 2013. The gameplay is mostly the same, with minor limitations. Audio [ ] Similar to Lego Batman 2: DC Super Heroes, Lego The Lord of the Rings features talking minifigures. This makes it the second Lego game to feature actual dialogue, the third being. However, the dialogue is taken directly from the films unlike the other two, which feature original vocals. Additional voices were provided by Eric Artell,,,, Kieren Elliott,,,,, Jennifer Taylor Lawrence,,,,, Jon Olson,,,,, Anna Vocino and. Marketing and release [ ] Lego The Lord of the Rings complements the. The pre-ordered game came with an Elrond minifigure with a code to enter on the game's homepage for a wallpaper and designer video. Includes a trailer for the game. A demo was released for, and. Upon release, the version had been potentially recalled for being shipped with demo discs rather than the full retail copy. Downloadable content [ ] Lego Lord of the Rings has four packs of (DLC), which were also available with pre-ordering the game. The first one includes (before he was corrupted as ), in his 'fair' form (), and three other characters, and the second one includes characters such as a Mini- and a of. The third one includes only tools, such as the, and a fourth includes a special and a. There is no way to buy the DLC for the PC version of the game. Reception [ ] Reception Aggregate scores Aggregator Score (Wii) 85% (PC) 83.67% (PS3) 82.08% (X360) 81.41% (3DS) 64% (Vita) 49.33% (PS3) 82/100 (PC) 80/100 (X360) 80/100 (3DS) 61/100 (Vita) 54/100 Review scores Publication Score 6/10 9/10 4/5 8.5/10 6.8/10 3.8/10 (Vita) 8/10. • Makuch, Eddie (5 December 2012)... Retrieved 5 December 2012. Retrieved 5 December 2012. • Makuch, Eddie (13 November 2012)... Retrieved 5 December 2012. Retrieved 23 October 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 22 January 2013. Retrieved 23 October 2013. Retrieved 22 January 2013. 29 November 2012. Retrieved 22 January 2013. • Whitehead, Dan (20 November 2012).. Retrieved 22 January 2013. • Rubens, Alex (21 November 2012).. Retrieved 1 February 2013. • Venter, Jason (21 November 2012).. Retrieved 22 January 2013. • Rorie, Matthew (19 November 2012).. Retrieved 22 January 2013. • Ingenito, Vince (26 November 2012).. Retrieved 22 January 2013. • Ingenito, Vince (26 November 2012).. IGN Entertainment. Retrieved 20 June 2016. • White, Sam (20 November 2012).. Retrieved 22 January 2013. Retrieved 30 September 2015. External links [ ] • • •. |
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